Saturday, March 23

Guide Call of Duty Black Ops 4 how zombie talismans work

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In the Zombies mode of Call of Duty Black Ops 4, you can use talismans by selecting the “create a class” tab. These talismans should not be neglected, as they offer you a powerful advantage for the duration of a match, determined according to the one used at the beginning of a game. There are several different types and rarities. 

We have listed here all the talismans you can get by playing Call of Duty Black Ops 4 zombie maps, namely the IX map, the voyage of despair or the blood of the deadmap. You will see, there are many types to collect and use when playing Black Ops 4 zombies.


✩ Tip : You can get talismans by entering the laboratory and spending vials of nebulium plasma to obtain elixir concoctions, but also talismans. Spend 30 or 45 vials of nebulium plasma and you will have a chance to get a talisman, spend 75 vials of nebulium plasma in the laboratory and you are guaranteed to get a talisman.


The list of talismans in the zombie mode of Call of Duty Black Ops 4 :

There are four levels of rarity for talismans. It will be much easier to win common talismans than epic talismans. Note that the use of a talisman is single use so think carefully before using a powerful talisman… 

list-rarity-talismans-zombies-mode-black-ops-4

→ Common talismans :


Charm of impatience – If you die, you reappear near the end of the current round or after 100 zombies have been killed after death.


Charm of the miser – Reduced the cost of using Pack-a-Punch.


Coagulated Crystal – Increases the duration of the Last stand.


Dimensional Pocket acid bomb – You get an extra acid bomb charge.


Dimensional pocket  claymore – You get an extra claymore charge.


Dimensional pocket frag – You get a additional fragmentation grenade charge.


Dimensional pocket wraith fire – You get an additional Wraith Fire charge.


Energized Amulet – Increases the gain of experience with special weapons.


Frugal Fetish – Reduces the cost of the shield.


Minor Amulet of the 1st Circle – Reduces the cost of the Danu/Brew Perk.


Minor Amulet of the 2nd Circle – Reduces the cost of the Ra/Cola Perk.


Minor Amulet of the 3rd Circle – Reduces the cost of the Zeus/Soda Perk.


Minor Amulet of the 4th circle – Reduces the cost of the Odin/Tonic Perk.


Minor Token of superiority – You start the match with a SMG.


Minor virtuoso’s charm – Your first box pull guarantees you a weapon available only in the mystery box.


Rare talismans :


Dimensional pocket sentry – The sentry consumes only 50 % of the charge.


Major Amulet of the 1st Circle – You start the game with the Danu/Brew Perk.


Major Amulet of the 2nd circle – you start the game with the Ra/Cola Perk.


Major Amulet of the 3rd Circle – You start the game with the Zeus/Soda Perk.


Major Amulet of the 4th Circle – You start the game with the Odin/Tonic Perk.


Major Token Superiority  – You start the game with an assault rifle.


Major Virtuoso’s Charm – Your first box pull guarantees you a LMG weapon.


Minor Reinforced Charm – Increases the durability of the shield.


→ The legendary talismans :


Charged crystal – You start with a special level 2 weapon.


Grand amulet of the 1st circle – You can’t lose the Danu/Brew Perk.


Grand amulet of the 2nd circle – You cannot lose the Ra/Cola Perk.


Grand amulet of the 3rd circle – You cannot lose the Zeus/Soda Perk.


Grand amulet of the 4th circle – You cannot lose the Odin/Tonic Perk.


Major Reinforced Charm – Greatly increases the durability of the shield.


Epic talismans :


Grand token of superiority – You start the match with a LMG weapon.


Sigil of the 4th Circle – You get the modifier for the Odin/Tonic perk as soon as it is acquired, even if you do not have the first three.


Supercharged Crystal – You start with a special level 3 weapon.


 

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